Not so much news, but a post documenting our research group and collaborators at a summer BBQ welcoming our practice based researchers in residence: Gaspard and Milica. We’re all working hard on some new research projects and taking time to watch the world cup and take silly photos (which also happen to be best viewed in VR). We’re hoping to a have a few new projects going public by the end of summer so stay posted.
Author: unstabledesign
We’re happy to annouce that we (Laura Devendorf, Steven Frost, in collaboration with Allison Anderson) have won a Materials-Based Research Grant from the Center for Craft Creativity and Design. The funds will support an artist participating on our research in smart textiles during the Summer of 2019. The artist will be based in the Unstable Design Lab and will participate in our ongoing research in smart textiles. The goal is for the experience to produce innovative research that combines weaving and “smart” materials while also providing insights on how academic research labs might meaningfully engage and support artists on their teams. Stay posted for updates and application details. We expect to publish a call for applications later this year. You can read more about the award here: http://www.craftcreativitydesign.org/2018-materials-based-research-grants/
We’re hosting a workshop in conjunction with MediaLive and Boulder Startup Week at the Boulder Museum of Contemporary Art on Wednesday, May 16 from 6:30-8:30 to bring caregivers and technologists together to imagine what exoskeletons for caregiving might look like. We’re looking to juxtapose ideas of self-realization and military power with the feminized labor of caregiving, particularly as it relates to young children. If we were to imagine what exoskeletons for caregivers might look like, how might it open up new ways of talking about, designing for, and recognizing the everyday struggles of caring for others. The workshop is open to the public and you can register here.
In the Fall of 2017, we coordinated a workshop exploring the future of smart textiles – what new forms of computation and support are needed for these systems and how do we foster production collaborations between artists and engineers? A semester later, Laura Devendorf and Allison Anderson (Aerospace) teamed up to apply for a seed grant from the Multi-Functional Materials research group at CU Boulder to support the purchase of a TC2 digital jacquard loom. The seed grant was awarded and the loom will arrive mid-summer. The first projects in the pipeline include custom fitting textiles, distributed force sensing, and explorations in “un”-weaving. We look forward to community wide collaborations and (hopefully) hosting a summer art residency who will broaden perspectives on our work.
String Figuring
The string figure sensor is a concept or early prototype for a string-based sensor that can know something of its own shape. We created a proof of concept by knitting conductive thread and wool around a wire core, resulting in a semi-rigid loop that feels similar to a pipe cleaner in one’s hands. When someone plays with the loop, the crosses and knots created in it result in measurable changes in resistance. We take resistance measurements at five points along the length of the loop to create a resistance “signature” that correlates to various shapes or figures created with the string.
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The National Science Foundation has awarded Devendorf roughly $175K to develop new software for designing smart textiles. Smart textiles combine traditional processes of weaving or knitting with new materials that interface with digital technologies. The project will focus on weaving specifically, and proposes the development of a tool that bridges textile design with circuit design. Textiles and technology have a long and interwoven (pun intended) history. Through close collaborations with artists and engineers, we will develop the software to provide new functionality and outcomes while also imagining new modes of collaboration with machines (e.g. what new forms of engagement emerge with the fabrication of soft objects as opposed to rigid objects) and sustainable practices (e.g. in what ways might we un-weave to save on material waste). The funds will be used to support PhD students on this research and to equip the Unstable Design Lab with weaving equipment.
Collaborative survival is a term coined by anthropologist Anna Tsing to describe how our (human) ability to persist as a species is deeply entangled with and dependent upon the health of a multitude of other species. We (Jen Liu, Daragh Byrne, and Laura Devendorf) wrote a paper that explores how this term inspires design. Specifically, Jen Liu reflects on collaborative survival within the context of designing tools for mushroom foraging. Photo Credit: Jen Liu. More Information: fieldcomputing.org
The goal of this one-day workshop is to open space for disruptive techniques and strategies to be used in the making, prototyping, and conceptualizations of the artifacts and systems developed and imagined within human-computer interaction (HCI). Specifically, this workshop draws on strategies from art, speculative design, and activism, as we aim to productively “trouble” the design processes behind HCI. We frame these explorations as “disruptive improvisations” — tactics artists and designers use to make the familiar strange or creatively problematize in order to foster new insights. The workshop invites participants to inquire through making and take up key themes as starting points to develop disruptive improvisations for design. These include modesty, scarcity, uselessness, no-technology, and failure. The workshop will produce a zine workbook or pamphlet to be distributed during the conference to bring visibility to the role these tactics of making in a creative design practices.More information: https://disruptiveimprovisation.wordpress.com/
In an effort to foster more productive collaborations between artists and engineers, Laura Devendorf and Daniela Rosner convened a workshop titled “Weaving Disciplines: Fostering Productive Collaborations between Artists and Engineers” at the ATLAS Institute on Oct 8, 2017. We had a very special guest, Pamela Liou, who came from New York to talk about her explorations creating a desktop digital jacquard loom and other adventures in textile experimentation. Attendees were associated with Art, Aerospace Engineering, and Computer Science at CU Boulder; SparkFun Electronics; The Boulder Public Library; and the Schacht Spindle Company. The event was sponsored by the ATLAS Institute and Research and Innovation Office at CU Boulder. Topics for discussion included the state of the art in spacesuit design, ideas for addressable, self-healing, and temperature regulating fabrics, smart textiles community events, collaborating with ghosts, and the pleasure of working side-by-side when weaving with others.
Emilia Louisa Pucci, and independent artist and designer, worked in the lab this summer exploring textile-based display. We created this circular weave using wool dyed with thermochromic pigments and embroidered heating wire. When current is supplied to the heating wire, the wire heats up and the yarns next to the wire change colors. We arranged the heating wire into several distinct spirals that become visible the longer the viewer is present. What was most interesting about this display is the slowness and the idea that the display will likely never repeat the same pattern. The heat created by the yarns varies based on environmental factors and creates a slightly different abstract pattern each use.
Another interesting discovery from this project is that, since wool is a great insulator, the heating wire running along the backside of the fabric is not visible on the surface. This allowed us to create an animation on the surface of the fabric and a different “negative space” animation that was only visible on the back side of the fabric.
Emilia presented the piece at Intersections, a conference on collaborations in textile design research in the UK. She equipped the final installation with a proximity sensor that would trigger the animation upon the viewers approach. The installation runs off an Arduino, motor driver (to give the heating yarns the current they require), and 12V power supply.