Collaborative survival is a term coined by anthropologist Anna Tsing to describe how our (human) ability to persist as a species is deeply entangled with and dependent upon the health of a multitude of other species. We (Jen Liu, Daragh Byrne, and Laura Devendorf) wrote a paper that explores how this term inspires design. Specifically, Jen Liu reflects on collaborative survival within the context of designing tools for mushroom foraging. Photo Credit: Jen Liu. More Information: fieldcomputing.org
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The goal of this one-day workshop is to open space for disruptive techniques and strategies to be used in the making, prototyping, and conceptualizations of the artifacts and systems developed and imagined within human-computer interaction (HCI). Specifically, this workshop draws on strategies from art, speculative design, and activism, as we aim to productively “trouble” the design processes behind HCI. We frame these explorations as “disruptive improvisations” — tactics artists and designers use to make the familiar strange or creatively problematize in order to foster new insights. The workshop invites participants to inquire through making and take up key themes as starting points to develop disruptive improvisations for design. These include modesty, scarcity, uselessness, no-technology, and failure. The workshop will produce a zine workbook or pamphlet to be distributed during the conference to bring visibility to the role these tactics of making in a creative design practices.More information: https://disruptiveimprovisation.wordpress.com/
In an effort to foster more productive collaborations between artists and engineers, Laura Devendorf and Daniela Rosner convened a workshop titled “Weaving Disciplines: Fostering Productive Collaborations between Artists and Engineers” at the ATLAS Institute on Oct 8, 2017. We had a very special guest, Pamela Liou, who came from New York to talk about her explorations creating a desktop digital jacquard loom and other adventures in textile experimentation. Attendees were associated with Art, Aerospace Engineering, and Computer Science at CU Boulder; SparkFun Electronics; The Boulder Public Library; and the Schacht Spindle Company. The event was sponsored by the ATLAS Institute and Research and Innovation Office at CU Boulder. Topics for discussion included the state of the art in spacesuit design, ideas for addressable, self-healing, and temperature regulating fabrics, smart textiles community events, collaborating with ghosts, and the pleasure of working side-by-side when weaving with others.
Emilia Louisa Pucci, and independent artist and designer, worked in the lab this summer exploring textile-based display. We created this circular weave using wool dyed with thermochromic pigments and embroidered heating wire. When current is supplied to the heating wire, the wire heats up and the yarns next to the wire change colors. We arranged the heating wire into several distinct spirals that become visible the longer the viewer is present. What was most interesting about this display is the slowness and the idea that the display will likely never repeat the same pattern. The heat created by the yarns varies based on environmental factors and creates a slightly different abstract pattern each use.
Another interesting discovery from this project is that, since wool is a great insulator, the heating wire running along the backside of the fabric is not visible on the surface. This allowed us to create an animation on the surface of the fabric and a different “negative space” animation that was only visible on the back side of the fabric.
Emilia presented the piece at Intersections, a conference on collaborations in textile design research in the UK. She equipped the final installation with a proximity sensor that would trigger the animation upon the viewers approach. The installation runs off an Arduino, motor driver (to give the heating yarns the current they require), and 12V power supply.
An interview with Laura Devendorf exploring the idea that chaos could be a desirable quality of technology in the future. More information.