Participants and Organizers⌗

In Person Participants and Organizers Pose for a group photo

This workshop convened designers, artists, and researchers (and many who embody a mixture of those categories) to discuss what mutual benefit might look like in university/research-lab hosted artist residency programs. Some of the programs discussed included:

Participants⌗

Each participant submitted and presented their perspective on the topic. Many of those submissions are accessible via the links below.

Audrey Desjardins⌗

Andrea Cuadra⌗

Andruid Kearne⌗

Camila Friedman-Gerlicz⌗

John Sullivan, Sarah Fdili Alaoui⌗

Becks Levick, Cindy Poremba, Corinne Crichlow, Ellie Huang, Kate Hartman⌗

Caitlin Morris⌗

Deanna Gelosi⌗

Lee Jones and Sara Nabil⌗

Cheng Xu and Derrek Chow⌗

Dashiel Carrera⌗

Supratim Pait, Sosuke Ichihashi, Noura Howell⌗

Anna Vallgårda⌗

Ned Barker⌗

Dina El Zanfaly⌗

Marcel Zaes Sagesser⌗

Organizers⌗

Laura Devendorf⌗

is an Assistant Professor at the ATLAS Institute and Dept. of Information Science at the University of Colorado Boulder. She previously served as an artist-in-residence at Autodesk and currently hosts the Experimental Weaving Residency with Steven Frost. Her work studying residencies as a model of interdisciplinary collaboration is funded by the US Center for Craft and a National Science Foundation CAREER grant and has resulted in multiple award winning papers at CHI and DIS.

Leah Buechley⌗

is an Associate Professor in the computer science department at the University of New Mexico, where she directs the Hand and Machine research group. Her work explores integrations of electronics, computing, art, craft, and design. She currently co-hosts the Experimental Clay Residency with Jennifer Jacobs. This residency, which is funded by a National Science Foundation Future of Work grant, began in 2022 and will recur in 2023 and 2024.

Noura Howell⌗

is an Assistant Professor in Digital Media with a field appointment in Interactive Computing at Georgia Tech. She founded and directs the Future Feelings Lab. Her design research explores biodata, Emotion AI, and embodied interactions. She also leads the artist-in-residence program PREMIER: Performance Residencies in Electronic Music for Interdisciplinary Education Research. Her work is published at DIS, CHI, CSCW, TOCHI, and other leading design research venues.

Jennifer Jacobs⌗

is an Assistant Professor in Media Arts and Technology at the University of California Santa Barbara where she directs the Expressive Computation Lab. She develops new computational tools, abstractions, and systems that integrate emerging forms of computational creation and digital fabrication with traditional materials and workflows. She currently co-hosts the Experimental Clay Residency with Leah Buechley.

Hsin-Liu (Cindy) Kao⌗

is an Assistant Professor in Human Centered Design, with field appointments in Information Science, and Electrical & Computer Engineering at Cornell University. She founded and directs the Hybrid Body Lab. Her research practice themed Hybrid Body Craft blends cultural and social perspectives into the design of on-body interfaces. Her lab engages tattoo and makeup artists through the Hybrid Body Lab artist-in-residence program. Her work has been recognized by an NSF CAREER, and multiple best paper honors from ACM DIS, CHI, ISWC, and UIST.

  • @hybridbodylab

Martin Murer⌗

is a postdoctoral research fellow at the University of Salzburg. Enthusiastic about taking things apart, his work explores de-constructive practices in interaction design. Since 2016 he has co-hosted subnetAIR, a collaborative program connecting international artists with HCI researchers and local institutions. He has published his research and co-organized workshops at TEI, INTERACT, DIS, and CHI.

Daniela Rosner⌗

is an Associate Professor in Human Centered Design & Engineering (HCDE) at the University of Washington and co-director of the Tactile and Tactical Design (TAT) Lab. She has published on the social, political, and material circumstances of technology development and use, with a longstanding interest in sites of innovation such as electronics maintenance and needlecraft historically overlooked within Western engineering cultures. Rosner serves as an Editor-in-Chief of Interactions magazine, a bimonthly publication of ACM SIGCHI.

Nica Ross⌗

is an Associate Professor of Video and Media Design at the School of Drama and Director of the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University in Pittsburgh Pennsylvania. Their creative research challenges normative ideologies and social constructions that are reinforced by technology, performance and play.

Robert Soden⌗

is an Assistant Professor in Computer Science & the School of the Environment at the University of Toronto, where he spearheads the Toronto Climate Observatory. Robert’s work draws on interdisciplinary collaboration, qualitative and design research methods, and long-term partnerships with communities and public institutions to evaluate and improve the information tools we rely on to understand and respond to climate change and disasters. Robert has published multiple papers at venues including CHI, CSCW, and DIS on the design and facilitation of interdisciplinary and artist collaboration in HCI settings.

Jared Tso⌗

is a 4th generation Diné (Navajo) potter. Jared has an MFA in Ceramics and a BS in Electrical Engineering from the University of New Mexico. This background has led Jared to a deep appreciation for balance and versatility. While focusing on Traditional Diné pottery techniques, he hopes to challenge boundaries that confine Native ceramics to the context of the past. Jared was a resident artist in the Experimental Clay Residency in 2022.

Clement Zheng⌗

is an Assistant Professor at the Division of Industrial Design, with a joint appointment with the Smart Systems Institute, at the National University of Singapore. He leads the Interactive Materials Lab. He is particularly interested in exploring alternative material approaches for designing interactive systems, and has collaborated with others to develop new approaches for making interactive objects based on craft and industrial design practices.