Post-anthropocentric design considers how technology shapes human-environment relationships. It uses design to foster collaboration and connection between humans and nonhuman things, animals, and organisms. This research program asks how we might trouble notions of human-centered design to make room for the livelihoods of nonhumans in everyday life and how we might think beyond the singular “user.”
Interactive textiles describes fabrics that integrate fiber-based “smart” materials to create soft and flexible circuits for a wide range of applications. It is a field that creates opportunities to further intertwine craft and computation to create textiles that look and feel like fabrics while also functioning as sensors and actuators. The field presents research questions that span social and technical concerns, including: how will data become part of our personal style? What new models for interaction become available when interact with technology through our clothing? What new forms of design emerge when we blend textile pattern design, generative design, and circuitry? How can we reimagine existing textile fabrication techniques (e.g., yarn spinning, weaving, knitting) to produce interactive components?
Values in Maker Technology
This research looks at how diverse values in making could shape the design of creative technologies such as 3D printers. Drawing largely from performance art, we explore how new technologies can create space for the livelihoods of materials to shape the artifacts produced, for the maker to be challenged and surprised, to consider making as a culturally symbolic or significant act, and the key role risk, chance, and labor play in many creative practices.